Travelers Golf League Rules
Rule 1: The league will play under USGA rules. Exceptions to these
rules are contained within.
Rule 2: The league shall play from the “White Tees”.
Rule 3: Entry Fee
The entry fee is $50. All monies are returned to the league
in the form of prize monies/beer and pizza night after monies
are allocated to the web site
Rule 4: Division Placement
Assignment to "A" or "B" division will be based on the
player's final handicap from the previous season.
New players will usually be placed in "B" division.
Tie breaker : the overall average for the season.
Rule 5: Points Per Match
Each match will be over nine holes. One point is
awarded per hole with a 1/2 point awarded for a halved
hole. One additional point is awarded to the winner of the
match. The extra point is split (1/2 each) if the match
results in a tie.
Rule 6: Points Per Round
One point is awarded each time you pay your greens fees
and go out and play regardless whether you have a match.
This applies only to the 11 regular matches.
Rule 7: Handicaps
Handicaps are determined as shown below. The handicap
is 100% of the difference between the average of your
best 5 out of last 10 scores and 35 (rounded). The maximum
score per hole for handicap purposes is a triple bogey.
Method used :
Players with 10 or more scores :
best 5 out of the last 10
Players with less than 10 :
best ½ of total (rounded)
Rule 8: Failure To Show Up On Time
If a player does not show up on time and tees off with
another group, his opponent has the option of deciding
whether or not to match cards that day after he has
completed his round and after he knows the score shot
by his opponent.
If a player does not show up on time and joins his opponent
after his opponent has completed the first or subsequent
holes, all previous holes will be considered won by his opponent.
Rule 9: Failure To Show Up
The following options are available:
1. Play the match earlier.
2. Play the match within 2 weeks.
3. Match cards either before or after the round
(maximum of 2 matching cards or 3 if your
regular opponent does not show)
4. Forfeit the match:
7 points to opponent, you get 1 point
5. All make ups must be concluded within 2 weeks
or a forfeit is applied. Exception: If a player uses his
card, his opponent has up to a maximum of 2 times
played on that side to make up the match.
Rule 10: Playoff Rounds
The top 8 finishers in each division who have shown up for at
least 7 regular matches qualify for playoff competition.
(Make Up Night and Tournament Night are not counted
towards the 7 required matches.)
Ties for 4th position :
1st tie breaker : A match played prior to the playoffs.
2nd tie breaker : The results of the regularly scheduled
match between the two players
3rd tie breaker : Total number of matches won plus
matches tied by each player.
All other ties are broken by using the overall average.
Ties that occur during the playoffs can be broken by
extra holes (sudden death) or by another 9 hole
match. The method of breaking a potential tie should be
decided by the players prior to teeing off on the first hole.
Rule 11: Rescheduling Of A Round
A round shall be rescheduled for the following week if
less than 4 of the matches were completed .
(“Completed” matches are the sum of matches
finished plus players who “use” their cards)
If a round is rescheduled, those who completed their
matches have the option to replay the match. If both
players agree, then the original match results/scores
will not be used. Those “using” their cards have the
option to retract “using” their card or letting it stand.
Rule 12: Strokes In A Match
Full handicaps are used in all matches including the playoffs
to determine strokes given/received.
Rule 13: Withdrawals
If a player withdraws from the league all match results
are withdrawn if the player had less that 7 matches.
If the player had 7 or more matches, remaining opponents
are given forfeits.
Rule 14: Rules Changes
Any rules change must have a “yes” vote by at least 2/3 of those
league members voting (rounded). A minimum of 12 members must
cast a vote.
Rule 15 : Ready Golf
In order for the league to play “Ready Golf”,
USGA Rule 10-1C is suspended. You cannot
recall your opponent’s shot if he plays out of turn.
Rule 16: Miscellaneous rules
a. Course rules supersede USGA rules.
b. Preferred lies, in own fairway, are allowed
(Lift, Clean and Place) within one club length.
c. Out of bounds or lost ball:
Option 1 : Play the normal USGA rule
Option 2 : Drop ball within 2 club lengths into
the fairway at a point where the ball crossed
the fairway and add 2 strokes.
d. Lost ball in the fairway : Drop a ball with no penalty as near
as can be determined where the ball came to rest.
e. If a wrong ball is played, result is loss of hole.
Continue playing the hole for handicap purposes.
f. Ball coming to rest within a footprint or divot
in a sand trap : Player may lift the ball, rake trap,
and place the ball on the same spot.
g. Upon request, a player must tell his opponent how
many strokes he has taken. Failure to do so
results in loss of hole.
h. If a player takes a penalty drop or any other penalty
he must inform his opponent as soon as possible.